|
I am currently working on a native Q3-style BSP renderer for the Nebula Device. As opposed to existing conversion programs, this extention will load *.bsp files directly and render them with BSP information intact. I plan on documenting my progress here with any 'big' updates also posted to the Nebula lists. I will release the code in an early alpha state once the following tasks are completed:
Improvements to texture handling and very basic shader support That will still leave some major stuff out: lightmaps, complex shaders, etc, but at least it will be enough for people to start experimenting. Here's what it looks like so far.
|